|
1637 |
P1604A
Era
|
0 / 0 |
3 |
|
1636 |
P1604B
XOR Specia-LIS-t
|
0 / 0 |
3 |
|
1635 |
P1605A
A.M
|
0 / 0 |
3 |
|
1634 |
P1605B
Reverse Sort
|
0 / 0 |
3 |
|
1633 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
1632 |
P1605D
Treelabeling
|
0 / 0 |
7 |
|
1631 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
1630 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
1629 |
P1606A
AB Balance
|
0 / 0 |
3 |
|
1628 |
P1606B
Update Files
|
0 / 0 |
3 |
|
1627 |
P1606C
Banknotes
|
0 / 0 |
4 |
|
1626 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
1625 |
P1606E
Arena
|
0 / 0 |
7 |
|
1624 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
1623 |
P1607A
Linear Keyboard
|
0 / 0 |
3 |
|
1622 |
P1607B
Odd Grasshopper
|
0 / 0 |
3 |
|
1621 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
1620 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
1619 |
P1607E
Robot on the Board 1
|
0 / 0 |
5 |
|
1618 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
1617 |
P1607G
Banquet Preparations 1
|
0 / 0 |
8 |
|
1616 |
P1607H
Banquet Preparations 2
|
0 / 0 |
8 |
|
1615 |
P1608A
Find Array
|
0 / 0 |
3 |
|
1614 |
P1608B
Build the Permutation
|
0 / 0 |
4 |
|
1613 |
P1608C
Game Master
|
0 / 0 |
5 |
|
1612 |
P1608D
Dominoes
|
0 / 0 |
9 |
|
1611 |
P1608E
The Cells on the Paper
|
0 / 0 |
10 |
|
1610 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
1609 |
P1608G
Alphabetic Tree
|
0 / 0 |
10 |
|
1608 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
1607 |
P1609B
William the Vigilant
|
0 / 0 |
3 |
|
1606 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
1605 |
P1609D
Social Network
|
0 / 0 |
5 |
|
1604 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
1603 |
P1609F
Interesting Sections
|
0 / 0 |
10 |
|
1602 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1601 |
P1609H
Pushing Robots
|
0 / 0 |
10 |
|
1600 |
P1610A
Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1599 |
P1610B
Kalindrome Array
|
0 / 0 |
3 |
|
1598 |
P1610C
Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
1597 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
1596 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1595 |
P1610F
Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1594 |
P1610G
AmShZ Wins a Bet
|
0 / 0 |
10 |
|
1593 |
P1610H
Squid Game
|
0 / 0 |
10 |
|
1592 |
P1610I
Mashtali vs AtCoder
|
0 / 0 |
10 |
|
1591 |
P1611A
Make Even
|
0 / 0 |
3 |
|
1590 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1589 |
P1611C
Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1588 |
P1611D
Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
1587 |
P1611E1
Escape The Maze (easy version)
|
0 / 0 |
5 |
|
1586 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1585 |
P1611F
ATM and Students
|
0 / 0 |
6 |
|
1584 |
P1611G
Robot and Candies
|
0 / 0 |
9 |
|
1583 |
P1612A
Distance
|
0 / 0 |
3 |
|
1582 |
P1612B
Special Permutation
|
0 / 0 |
3 |
|
1581 |
P1612C
Chat Ban
|
0 / 0 |
4 |
|
1580 |
P1612D
X-Magic Pair
|
0 / 0 |
5 |
|
1579 |
P1612E
Messages
|
0 / 0 |
7 |
|
1578 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
1577 |
P1612G
Max Sum Array
|
0 / 0 |
9 |
|
1576 |
P1613A
Long Comparison
|
0 / 0 |
3 |
|
1575 |
P1613B
Absent Remainder
|
0 / 0 |
3 |
|
1574 |
P1613C
Poisoned Dagger
|
0 / 0 |
4 |
|
1573 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
1572 |
P1613E
Crazy Robot
|
0 / 0 |
7 |
|
1571 |
P1613F
Tree Coloring
|
0 / 0 |
10 |
|
1570 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
1569 |
P1614B
Divan and a New Project
|
0 / 0 |
3 |
|
1568 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
1567 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1566 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1565 |
P1614E
Divan and a Cottage
|
0 / 0 |
10 |
|
1564 |
P1615A
Closing The Gap
|
0 / 0 |
3 |
|
1563 |
P1615B
And It's Non-Zero
|
0 / 0 |
4 |
|
1562 |
P1615C
Menorah
|
0 / 0 |
5 |
|
1561 |
P1615D
X(or)-mas Tree
|
0 / 0 |
8 |
|
1560 |
P1615E
Purple Crayon
|
0 / 0 |
9 |
|
1559 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1558 |
P1615G
Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
1557 |
P1615H
Reindeer Games
|
0 / 0 |
10 |
|
1556 |
P1616A
Integer Diversity
|
0 / 0 |
3 |
|
1555 |
P1616B
Mirror in the String
|
0 / 0 |
3 |
|
1554 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
1553 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
1552 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
1551 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
1550 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
1549 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
1548 |
P1617A
Forbidden Subsequence
|
0 / 0 |
3 |
|
1547 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
1546 |
P1617C
Paprika and Permutation
|
0 / 0 |
4 |
|
1545 |
P1617D1
Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
1544 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1543 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
1542 |
P1618A
Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1541 |
P1618B
Missing Bigram
|
0 / 0 |
3 |
|
1540 |
P1618C
Paint the Array
|
0 / 0 |
3 |
|
1539 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
1538 |
P1618E
Singers' Tour
|
0 / 0 |
5 |