|
1737 |
P1579E1
Permutation Minimization by Deque
|
0 / 0 |
3 |
|
1736 |
P1579E2
Array Optimization by Deque
|
0 / 0 |
5 |
|
1735 |
P1579F
Array Stabilization (AND version)
|
0 / 0 |
5 |
|
1734 |
P1579G
Minimal Coverage
|
0 / 0 |
8 |
|
1733 |
P1580A
Portal
|
0 / 0 |
5 |
|
1732 |
P1580B
Mathematics Curriculum
|
0 / 0 |
10 |
|
1731 |
P1580C
Train Maintenance
|
0 / 0 |
8 |
|
1730 |
P1580D
Subsequence
|
0 / 0 |
10 |
|
1729 |
P1580E
Railway Construction
|
0 / 0 |
10 |
|
1728 |
P1580F
Problems for Codeforces
|
0 / 0 |
10 |
|
1727 |
P1581A
CQXYM Count Permutations
|
0 / 0 |
3 |
|
1726 |
P1581B
Diameter of Graph
|
0 / 0 |
4 |
|
1725 |
P1582A
Luntik and Concerts
|
0 / 0 |
3 |
|
1724 |
P1582B
Luntik and Subsequences
|
0 / 0 |
3 |
|
1723 |
P1582C
Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
1722 |
P1582D
Vupsen, Pupsen and 0
|
0 / 0 |
5 |
|
1721 |
P1582E
Pchelyonok and Segments
|
0 / 0 |
7 |
|
1720 |
P1582F1
Korney Korneevich and XOR (easy version)
|
0 / 0 |
6 |
|
1719 |
P1582F2
Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
1718 |
P1582G
Kuzya and Homework
|
0 / 0 |
10 |
|
1717 |
P1583A
Windblume Ode
|
0 / 0 |
3 |
|
1716 |
P1583B
Omkar and Heavenly Tree
|
0 / 0 |
4 |
|
1715 |
P1583C
Omkar and Determination
|
0 / 0 |
5 |
|
1714 |
P1583D
Omkar and the Meaning of Life
|
0 / 0 |
6 |
|
1713 |
P1583E
Moment of Bloom
|
0 / 0 |
8 |
|
1712 |
P1583F
Defender of Childhood Dreams
|
0 / 0 |
9 |
|
1711 |
P1583G
Omkar and Time Travel
|
0 / 0 |
10 |
|
1710 |
P1583H
Omkar and Tours
|
0 / 0 |
10 |
|
1709 |
P1584A
Mathematical Addition
|
0 / 0 |
3 |
|
1708 |
P1584B
Coloring Rectangles
|
0 / 0 |
3 |
|
1707 |
P1584C
Two Arrays
|
0 / 0 |
3 |
|
1706 |
P1584D
Guess the Permutation
|
0 / 0 |
7 |
|
1705 |
P1584E
Game with Stones
|
0 / 0 |
8 |
|
1704 |
P1584F
Strange LCS
|
0 / 0 |
10 |
|
1703 |
P1584G
Eligible Segments
|
0 / 0 |
10 |
|
1702 |
P1585A
Life of a Flower
|
0 / 0 |
3 |
|
1701 |
P1585B
Array Eversion
|
0 / 0 |
3 |
|
1700 |
P1585C
Minimize Distance
|
0 / 0 |
4 |
|
1699 |
P1585D
Yet Another Sorting Problem
|
0 / 0 |
6 |
|
1698 |
P1585E
Frequency Queries
|
0 / 0 |
9 |
|
1697 |
P1585F
Non-equal Neighbours
|
0 / 0 |
9 |
|
1696 |
P1585G
Poachers
|
0 / 0 |
9 |
|
1695 |
P1586I
Omkar and Mosaic
|
0 / 0 |
10 |
|
1694 |
P1588F
Jumping Through the Array
|
0 / 0 |
10 |
|
1693 |
P1592A
Gamer Hemose
|
0 / 0 |
3 |
|
1692 |
P1592B
Hemose Shopping
|
0 / 0 |
4 |
|
1691 |
P1592C
Bakry and Partitioning
|
0 / 0 |
5 |
|
1690 |
P1592D
Hemose in ICPC ?
|
0 / 0 |
8 |
|
1689 |
P1592E
Bored Bakry
|
0 / 0 |
9 |
|
1688 |
P1592F1
Alice and Recoloring 1
|
0 / 0 |
10 |
|
1687 |
P1592F2
Alice and Recoloring 2
|
0 / 0 |
10 |
|
1686 |
P1593A
Elections
|
0 / 0 |
3 |
|
1685 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
1684 |
P1593C
Save More Mice
|
0 / 0 |
3 |
|
1683 |
P1593D1
All are Same
|
0 / 0 |
3 |
|
1682 |
P1593D2
Half of Same
|
0 / 0 |
6 |
|
1681 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
1680 |
P1593F
Red-Black Number
|
0 / 0 |
7 |
|
1679 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
1678 |
P1594A
Consecutive Sum Riddle
|
0 / 0 |
3 |
|
1677 |
P1594B
Special Numbers
|
0 / 0 |
3 |
|
1676 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
1675 |
P1594D
The Number of Imposters
|
0 / 0 |
5 |
|
1674 |
P1594E1
Rubik's Cube Coloring (easy version)
|
0 / 0 |
4 |
|
1673 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1672 |
P1594F
Ideal Farm
|
0 / 0 |
9 |
|
1671 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
1670 |
P1598B
Groups
|
0 / 0 |
3 |
|
1669 |
P1598C
Delete Two Elements
|
0 / 0 |
4 |
|
1668 |
P1598D
Training Session
|
0 / 0 |
5 |
|
1667 |
P1598E
Staircases
|
0 / 0 |
7 |
|
1666 |
P1598F
RBS
|
0 / 0 |
9 |
|
1665 |
P1598G
The Sum of Good Numbers
|
0 / 0 |
10 |
|
1664 |
P1599A
Weights
|
0 / 0 |
10 |
|
1663 |
P1599B
Restaurant Game
|
0 / 0 |
10 |
|
1662 |
P1599C
Bubble Strike
|
0 / 0 |
7 |
|
1661 |
P1599D
Bubble Popping
|
0 / 0 |
10 |
|
1660 |
P1599E
Two Arrays
|
0 / 0 |
10 |
|
1659 |
P1599F
Mars
|
0 / 0 |
10 |
|
1658 |
P1599G
Shortest path
|
0 / 0 |
10 |
|
1657 |
P1599H
Hidden Fortress
|
0 / 0 |
7 |
|
1656 |
P1599I
Desert
|
0 / 0 |
10 |
|
1655 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
1654 |
P1600E
Array Game
|
0 / 0 |
6 |
|
1653 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
1652 |
P1600J
Robot Factory
|
0 / 0 |
4 |
|
1651 |
P1601A
Array Elimination
|
0 / 0 |
4 |
|
1650 |
P1601B
Frog Traveler
|
0 / 0 |
6 |
|
1649 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
1648 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
1647 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
1646 |
P1601F
Two Sorts
|
0 / 0 |
10 |
|
1645 |
P1602A
Two Subsequences
|
0 / 0 |
3 |
|
1644 |
P1602B
Divine Array
|
0 / 0 |
3 |
|
1643 |
P1603A
Di-visible Confusion
|
0 / 0 |
4 |
|
1642 |
P1603B
Moderate Modular Mode
|
0 / 0 |
5 |
|
1641 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
1640 |
P1603D
Artistic Partition
|
0 / 0 |
10 |
|
1639 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
1638 |
P1603F
October 18, 2017
|
0 / 0 |
10 |