|
1437 |
P1635D
Infinite Set
|
0 / 0 |
6 |
|
1436 |
P1635E
Cars
|
0 / 0 |
8 |
|
1435 |
P1635F
Closest Pair
|
0 / 0 |
10 |
|
1434 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
1433 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
1432 |
P1637C
Andrew and Stones
|
0 / 0 |
4 |
|
1431 |
P1637D
Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1430 |
P1637E
Best Pair
|
0 / 0 |
7 |
|
1429 |
P1637F
Towers
|
0 / 0 |
9 |
|
1428 |
P1637G
Birthday
|
0 / 0 |
10 |
|
1427 |
P1637H
Minimize Inversions Number
|
0 / 0 |
10 |
|
1426 |
P1638A
Reverse
|
0 / 0 |
3 |
|
1425 |
P1638B
Odd Swap Sort
|
0 / 0 |
3 |
|
1424 |
P1638C
Inversion Graph
|
0 / 0 |
4 |
|
1423 |
P1638D
Big Brush
|
0 / 0 |
7 |
|
1422 |
P1638E
Colorful Operations
|
0 / 0 |
9 |
|
1421 |
P1638F
Two Posters
|
0 / 0 |
10 |
|
1420 |
P1639A
Treasure Hunt
|
0 / 0 |
(无) |
|
1419 |
P1639B
Treasure Hunt
|
0 / 0 |
(无) |
|
1418 |
P1639C
Treasure Hunt
|
0 / 0 |
(无) |
|
1417 |
P1639D
Treasure Hunt
|
0 / 0 |
(无) |
|
1416 |
P1639E
Treasure Hunt
|
0 / 0 |
(无) |
|
1415 |
P1639F
Treasure Hunt
|
0 / 0 |
(无) |
|
1414 |
P1639G
Treasure Hunt
|
0 / 0 |
(无) |
|
1413 |
P1639H
Treasure Hunt
|
0 / 0 |
(无) |
|
1412 |
P1639I
Treasure Hunt
|
0 / 0 |
(无) |
|
1411 |
P1639J
Treasure Hunt
|
0 / 0 |
(无) |
|
1410 |
P1639K
Treasure Hunt
|
0 / 0 |
(无) |
|
1409 |
P1641A
Great Sequence
|
0 / 0 |
4 |
|
1408 |
P1641B
Repetitions Decoding
|
0 / 0 |
7 |
|
1407 |
P1641C
Anonymity Is Important
|
0 / 0 |
8 |
|
1406 |
P1641D
Two Arrays
|
0 / 0 |
10 |
|
1405 |
P1641E
Special Positions
|
0 / 0 |
10 |
|
1404 |
P1641F
Covering Circle
|
0 / 0 |
10 |
|
1403 |
P1642A
Hard Way
|
0 / 0 |
3 |
|
1402 |
P1642B
Power Walking
|
0 / 0 |
3 |
|
1401 |
P1644A
Doors and Keys
|
0 / 0 |
3 |
|
1400 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1399 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
1398 |
P1644D
Cross Coloring
|
0 / 0 |
5 |
|
1397 |
P1644E
Expand the Path
|
0 / 0 |
6 |
|
1396 |
P1644F
Basis
|
0 / 0 |
10 |
|
1395 |
P1646A
Square Counting
|
0 / 0 |
3 |
|
1394 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
1393 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
1392 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
1391 |
P1646E
Power Board
|
0 / 0 |
8 |
|
1390 |
P1646F
Playing Around the Table
|
0 / 0 |
10 |
|
1389 |
P1647A
Madoka and Math Dad
|
0 / 0 |
3 |
|
1388 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
1387 |
P1647C
Madoka and Childish Pranks
|
0 / 0 |
4 |
|
1386 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1385 |
P1647E
Madoka and the Sixth-graders
|
0 / 0 |
9 |
|
1384 |
P1647F
Madoka and Laziness
|
0 / 0 |
10 |
|
1383 |
P1648A
Weird Sum
|
0 / 0 |
4 |
|
1382 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
1381 |
P1648C
Tyler and Strings
|
0 / 0 |
6 |
|
1380 |
P1648D
Serious Business
|
0 / 0 |
10 |
|
1379 |
P1648E
Air Reform
|
0 / 0 |
10 |
|
1378 |
P1648F
Two Avenues
|
0 / 0 |
10 |
|
1377 |
P1649A
Game
|
0 / 0 |
3 |
|
1376 |
P1649B
Game of Ball Passing
|
0 / 0 |
4 |
|
1375 |
P1650A
Deletions of Two Adjacent Letters
|
0 / 0 |
3 |
|
1374 |
P1650B
DIV + MOD
|
0 / 0 |
3 |
|
1373 |
P1650C
Weight of the System of Nested Segments
|
0 / 0 |
4 |
|
1372 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
1371 |
P1650E
Rescheduling the Exam
|
0 / 0 |
6 |
|
1370 |
P1650F
Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1369 |
P1650G
Counting Shortcuts
|
0 / 0 |
7 |
|
1368 |
P1651A
Playoff
|
0 / 0 |
3 |
|
1367 |
P1651B
Prove Him Wrong
|
0 / 0 |
3 |
|
1366 |
P1651C
Fault-tolerant Network
|
0 / 0 |
5 |
|
1365 |
P1651D
Nearest Excluded Points
|
0 / 0 |
6 |
|
1364 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
1363 |
P1651F
Tower Defense
|
0 / 0 |
10 |
|
1362 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1361 |
P1654B
Prefix Removals
|
0 / 0 |
3 |
|
1360 |
P1654C
Alice and the Cake
|
0 / 0 |
4 |
|
1359 |
P1654D
Potion Brewing Class
|
0 / 0 |
7 |
|
1358 |
P1654E
Arithmetic Operations
|
0 / 0 |
8 |
|
1357 |
P1654F
Minimal String Xoration
|
0 / 0 |
10 |
|
1356 |
P1654G
Snowy Mountain
|
0 / 0 |
10 |
|
1355 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
1354 |
P1656A
Good Pairs
|
0 / 0 |
3 |
|
1353 |
P1656B
Subtract Operation
|
0 / 0 |
3 |
|
1352 |
P1656C
Make Equal With Mod
|
0 / 0 |
4 |
|
1351 |
P1656D
K-good
|
0 / 0 |
6 |
|
1350 |
P1656E
Equal Tree Sums
|
0 / 0 |
8 |
|
1349 |
P1656F
Parametric MST
|
0 / 0 |
10 |
|
1348 |
P1656G
Cycle Palindrome
|
0 / 0 |
10 |
|
1347 |
P1656H
Equal LCM Subsets
|
0 / 0 |
10 |
|
1346 |
P1656I
Neighbour Ordering
|
0 / 0 |
10 |
|
1345 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
1344 |
P1657B
XY Sequence
|
0 / 0 |
3 |
|
1343 |
P1657C
Bracket Sequence Deletion
|
0 / 0 |
4 |
|
1342 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
1341 |
P1657E
Star MST
|
0 / 0 |
8 |
|
1340 |
P1657F
Words on Tree
|
0 / 0 |
10 |
|
1339 |
P1658A
Marin and Photoshoot
|
0 / 0 |
3 |
|
1338 |
P1658B
Marin and Anti-coprime Permutation
|
0 / 0 |
3 |