| 
          
         | 
        1707 | 
                
              P1584C
  Two Arrays
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1705 | 
                
              P1584E
  Game with Stones
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1704 | 
                
              P1584F
  Strange LCS
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1701 | 
                
              P1585B
  Array Eversion
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1700 | 
                
              P1585C
  Minimize Distance
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1693 | 
                
              P1592A
  Gamer Hemose
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1689 | 
                
              P1592E
  Bored Bakry
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1688 | 
                
              P1592F1
  Alice and Recoloring 1
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1687 | 
                
              P1592F2
  Alice and Recoloring 2
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1685 | 
                
              P1593B
  Make it Divisible by 25
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1684 | 
                
              P1593C
  Save More Mice
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1681 | 
                
              P1593E
  Gardener and Tree
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1679 | 
                
              P1593G
  Changing Brackets
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1676 | 
                
              P1594C
  Make Them Equal
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1664 | 
                
              P1599A
  Weights
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1655 | 
                
              P1599J
  Bob's Beautiful Array
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1654 | 
                
              P1600E
  Array Game
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1651 | 
                
              P1601A
  Array Elimination
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1649 | 
                
              P1601C
  Optimal Insertion
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1648 | 
                
              P1601D
  Difficult Mountain
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1647 | 
                
              P1601E
  Phys Ed Online
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1641 | 
                
              P1603C
  Extreme Extension
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1637 | 
                
              P1604A
  Era
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1634 | 
                
              P1605B
  Reverse Sort
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1633 | 
                
              P1605C
  Dominant Character
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1632 | 
                
              P1605D
  Treelabeling
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1631 | 
                
              P1605E
  Array Equalizer
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1628 | 
                
              P1606B
  Update Files
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1627 | 
                
              P1606C
  Banknotes
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1620 | 
                
              P1607D
  Blue-Red Permutation
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1617 | 
                
              P1607G
  Banquet Preparations 1
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1616 | 
                
              P1607H
  Banquet Preparations 2
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1614 | 
                
              P1608B
  Build the Permutation
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1613 | 
                
              P1608C
  Game Master
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1608 | 
                
              P1609A
  Divide and Multiply
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1605 | 
                
              P1609D
  Social Network
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1602 | 
                
              P1609G
  A Stroll Around the Matrix
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1599 | 
                
              P1610B
  Kalindrome Array
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1598 | 
                
              P1610C
  Keshi Is Throwing a Party
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1596 | 
                
              P1610E
  AmShZ and G.O.A.T.
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1594 | 
                
              P1610G
  AmShZ Wins a Bet
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1593 | 
                
              P1610H
  Squid Game
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1587 | 
                
              P1611E1
  Escape The Maze (easy version)
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1586 | 
                
              P1611E2
  Escape The Maze (hard version)
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1584 | 
                
              P1611G
  Robot and Candies
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1582 | 
                
              P1612B
  Special Permutation
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1579 | 
                
              P1612E
  Messages
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1578 | 
                
              P1612F
  Armor and Weapons
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1577 | 
                
              P1612G
  Max Sum Array
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1575 | 
                
              P1613B
  Absent Remainder
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1570 | 
                
              P1614A
  Divan and a Store
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1564 | 
                
              P1615A
  Closing The Gap
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1563 | 
                
              P1615B
  And It's Non-Zero
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1562 | 
                
              P1615C
  Menorah
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1560 | 
                
              P1615E
  Purple Crayon
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1555 | 
                
              P1616B
  Mirror in the String
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1553 | 
                
              P1616D
  Keep the Average High
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1552 | 
                
              P1616E
  Lexicographically Small Enough
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1548 | 
                
              P1617A
  Forbidden Subsequence
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1546 | 
                
              P1617C
  Paprika and Permutation
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1539 | 
                
              P1618D
  Array and Operations
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1536 | 
                
              P1618G
  Trader Problem
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1532 | 
                
              P1619D
  New Year's Problem
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1531 | 
                
              P1619E
  MEX and Increments
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1530 | 
                
              P1619F
  Let's Play the Hat?
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1529 | 
                
              P1619G
  Unusual Minesweeper
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1526 | 
                
              P1620B
  Triangles on a Rectangle
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1525 | 
                
              P1620C
  BA-String
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1524 | 
                
              P1620D
  Exact Change
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1522 | 
                
              P1620F
  Bipartite Array
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1519 | 
                
              P1621B
  Integers Shop
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1517 | 
                
              P1621D
  The Winter Hike
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1516 | 
                
              P1621E
  New School
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1515 | 
                
              P1621F
  Strange Instructions
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1510 | 
                
              P1622B
  Berland Music
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1509 | 
                
              P1622C
  Set or Decrease
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1507 | 
                
              P1622E
  Math Test
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1503 | 
                
              P1623C
  Balanced Stone Heaps
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1501 | 
                
              P1623E
  Middle Duplication
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1498 | 
                
              P1624C
  Division by Two and Permutation
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1497 | 
                
              P1624D
  Palindromes Coloring
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1494 | 
                
              P1624G
  MinOr Tree
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1493 | 
                
              P1625A
  Ancient Civilization
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1492 | 
                
              P1625B
  Elementary Particles
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1486 | 
                
              P1626B
  Minor Reduction
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1485 | 
                
              P1626C
  Monsters And Spells
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1484 | 
                
              P1626D
  Martial Arts Tournament
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1483 | 
                
              P1626E
  Black and White Tree
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1480 | 
                
              P1627B
  Not Sitting
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1476 | 
                
              P1627F
  Not Splitting
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1475 | 
                
              P1628A
  Meximum Array
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1474 | 
                
              P1628B
  Peculiar Movie Preferences
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1473 | 
                
              P1628C
  Grid Xor
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1468 | 
                
              P1629A
  Download More RAM
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1467 | 
                
              P1629B
  GCD Arrays
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1465 | 
                
              P1630B
  Range and Partition
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1464 | 
                
              P1630C
  Paint the Middle
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1463 | 
                
              P1630D
  Flipping Range
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1460 | 
                
              P1631A
  Min Max Swap
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1459 | 
                
              P1631B
  Fun with Even Subarrays
         | 
        0 / 0 | 
        3 |