|
1185 |
P1681A
Game with Cards
|
0 / 0 |
3 |
|
1179 |
P1682A
Palindromic Indices
|
0 / 0 |
3 |
|
1177 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
1175 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
1174 |
P1682F
MCMF?
|
0 / 0 |
10 |
|
1171 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
1170 |
P1684D
Traps
|
0 / 0 |
5 |
|
1169 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
1165 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
1164 |
P1685B
Linguistics
|
0 / 0 |
7 |
|
1163 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
1161 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
1160 |
P1685E
The Ultimate LIS Problem
|
0 / 0 |
10 |
|
1159 |
P1686A
Everything Everywhere All But One
|
0 / 0 |
3 |
|
1158 |
P1686B
Odd Subarrays
|
0 / 0 |
3 |
|
1157 |
P1687A
The Enchanted Forest
|
0 / 0 |
5 |
|
1156 |
P1687B
Railway System
|
0 / 0 |
5 |
|
1155 |
P1687C
Sanae and Giant Robot
|
0 / 0 |
9 |
|
1153 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
1150 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
1149 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
1148 |
P1689A
Lex String
|
0 / 0 |
3 |
|
1147 |
P1689B
Mystic Permutation
|
0 / 0 |
3 |
|
1143 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
1142 |
P1690B
Array Decrements
|
0 / 0 |
3 |
|
1141 |
P1690C
Restoring the Duration of Tasks
|
0 / 0 |
3 |
|
1139 |
P1690E
Price Maximization
|
0 / 0 |
5 |
|
1137 |
P1690G
Count the Trains
|
0 / 0 |
7 |
|
1136 |
P1691A
Beat The Odds
|
0 / 0 |
3 |
|
1135 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
1134 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
1132 |
P1691E
Number of Groups
|
0 / 0 |
8 |
|
1129 |
P1692B
All Distinct
|
0 / 0 |
3 |
|
1123 |
P1692H
Gambling
|
0 / 0 |
5 |
|
1122 |
P1693A
Directional Increase
|
0 / 0 |
4 |
|
1121 |
P1693B
Fake Plastic Trees
|
0 / 0 |
5 |
|
1120 |
P1693C
Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
1119 |
P1693D
Decinc Dividing
|
0 / 0 |
10 |
|
1118 |
P1693E
Outermost Maximums
|
0 / 0 |
10 |
|
1117 |
P1693F
I Might Be Wrong
|
0 / 0 |
10 |
|
1116 |
P1694A
Creep
|
0 / 0 |
3 |
|
1115 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
1113 |
P1695B
Circle Game
|
0 / 0 |
3 |
|
1112 |
P1695C
Zero Path
|
0 / 0 |
5 |
|
1111 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
1110 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
1108 |
P1696A
NIT orz!
|
0 / 0 |
3 |
|
1107 |
P1696B
NIT Destroys the Universe
|
0 / 0 |
3 |
|
1106 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
1105 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
1101 |
P1696H
Maximum Product?
|
0 / 0 |
10 |
|
1100 |
P1697A
Parkway Walk
|
0 / 0 |
3 |
|
1099 |
P1697B
Promo
|
0 / 0 |
3 |
|
1098 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
1096 |
P1697E
Coloring
|
0 / 0 |
9 |
|
1093 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
1090 |
P1698E
PermutationForces II
|
0 / 0 |
8 |
|
1084 |
P1699D
Almost Triple Deletions
|
0 / 0 |
8 |
|
1083 |
P1699E
Three Days Grace
|
0 / 0 |
10 |
|
1082 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
1080 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
1079 |
P1700D
River Locks
|
0 / 0 |
6 |
|
1077 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
1075 |
P1701B
Permutation
|
0 / 0 |
3 |
|
1074 |
P1701C
Schedule Management
|
0 / 0 |
4 |
|
1073 |
P1701D
Permutation Restoration
|
0 / 0 |
6 |
|
1072 |
P1701E
Text Editor
|
0 / 0 |
9 |
|
1069 |
P1702B
Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
1068 |
P1702C
Train and Queries
|
0 / 0 |
3 |
|
1067 |
P1702D
Not a Cheap String
|
0 / 0 |
3 |
|
1065 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
1057 |
P1703F
Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
1056 |
P1703G
Good Key, Bad Key
|
0 / 0 |
5 |
|
1055 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
1054 |
P1704B
Luke is a Foodie
|
0 / 0 |
3 |
|
1053 |
P1704C
Virus
|
0 / 0 |
4 |
|
1046 |
P1705A
Mark the Photographer
|
0 / 0 |
3 |
|
1045 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
1043 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
1042 |
P1705E
Mark and Professor Koro
|
0 / 0 |
8 |
|
1040 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
1039 |
P1706B
Making Towers
|
0 / 0 |
3 |
|
1038 |
P1706C
Qpwoeirut And The City
|
0 / 0 |
4 |
|
1037 |
P1706D1
Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
1036 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
1035 |
P1706E
Qpwoeirut and Vertices
|
0 / 0 |
8 |
|
1034 |
P1707A
Doremy's IQ
|
0 / 0 |
5 |
|
1032 |
P1707C
DFS Trees
|
0 / 0 |
9 |
|
1028 |
P1708A
Difference Operations
|
0 / 0 |
3 |
|
1026 |
P1709A
Three Doors
|
0 / 0 |
3 |
|
1024 |
P1709C
Recover an RBS
|
0 / 0 |
6 |
|
1023 |
P1709D
Rorororobot
|
0 / 0 |
5 |
|
1022 |
P1709E
XOR Tree
|
0 / 0 |
9 |
|
1020 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
1019 |
P1710B
Rain
|
0 / 0 |
7 |
|
1018 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
1013 |
P1712A
Wonderful Permutation
|
0 / 0 |
3 |
|
1012 |
P1712B
Woeful Permutation
|
0 / 0 |
3 |
|
1011 |
P1712C
Sort Zero
|
0 / 0 |
3 |
|
1010 |
P1712D
Empty Graph
|
0 / 0 |
7 |