|
1653 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
1651 |
P1601A
Array Elimination
|
0 / 0 |
4 |
|
1646 |
P1601F
Two Sorts
|
0 / 0 |
10 |
|
1643 |
P1603A
Di-visible Confusion
|
0 / 0 |
4 |
|
1642 |
P1603B
Moderate Modular Mode
|
0 / 0 |
5 |
|
1641 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
1639 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
1638 |
P1603F
October 18, 2017
|
0 / 0 |
10 |
|
1635 |
P1605A
A.M
|
0 / 0 |
3 |
|
1631 |
P1605E
Array Equalizer
|
0 / 0 |
9 |
|
1628 |
P1606B
Update Files
|
0 / 0 |
3 |
|
1625 |
P1606E
Arena
|
0 / 0 |
7 |
|
1622 |
P1607B
Odd Grasshopper
|
0 / 0 |
3 |
|
1620 |
P1607D
Blue-Red Permutation
|
0 / 0 |
4 |
|
1615 |
P1608A
Find Array
|
0 / 0 |
3 |
|
1612 |
P1608D
Dominoes
|
0 / 0 |
9 |
|
1608 |
P1609A
Divide and Multiply
|
0 / 0 |
3 |
|
1602 |
P1609G
A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1600 |
P1610A
Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1597 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
1596 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1591 |
P1611A
Make Even
|
0 / 0 |
3 |
|
1590 |
P1611B
Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1581 |
P1612C
Chat Ban
|
0 / 0 |
4 |
|
1580 |
P1612D
X-Magic Pair
|
0 / 0 |
5 |
|
1576 |
P1613A
Long Comparison
|
0 / 0 |
3 |
|
1573 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
1568 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
1564 |
P1615A
Closing The Gap
|
0 / 0 |
3 |
|
1563 |
P1615B
And It's Non-Zero
|
0 / 0 |
4 |
|
1562 |
P1615C
Menorah
|
0 / 0 |
5 |
|
1560 |
P1615E
Purple Crayon
|
0 / 0 |
9 |
|
1559 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1554 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
1553 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
1551 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
1549 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
1547 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
1546 |
P1617C
Paprika and Permutation
|
0 / 0 |
4 |
|
1544 |
P1617D2
Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1543 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
1542 |
P1618A
Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1540 |
P1618C
Paint the Array
|
0 / 0 |
3 |
|
1539 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
1538 |
P1618E
Singers' Tour
|
0 / 0 |
5 |
|
1537 |
P1618F
Reverse
|
0 / 0 |
7 |
|
1534 |
P1619B
Squares and Cubes
|
0 / 0 |
3 |
|
1531 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
1530 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
1526 |
P1620B
Triangles on a Rectangle
|
0 / 0 |
3 |
|
1525 |
P1620C
BA-String
|
0 / 0 |
6 |
|
1518 |
P1621C
Hidden Permutations
|
0 / 0 |
5 |
|
1517 |
P1621D
The Winter Hike
|
0 / 0 |
7 |
|
1514 |
P1621G
Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1511 |
P1622A
Construct a Rectangle
|
0 / 0 |
3 |
|
1510 |
P1622B
Berland Music
|
0 / 0 |
3 |
|
1508 |
P1622D
Shuffle
|
0 / 0 |
7 |
|
1506 |
P1622F
Quadratic Set
|
0 / 0 |
10 |
|
1505 |
P1623A
Robot Cleaner
|
0 / 0 |
3 |
|
1502 |
P1623D
Robot Cleaner Revisit
|
0 / 0 |
8 |
|
1500 |
P1624A
Plus One on the Subset
|
0 / 0 |
3 |
|
1499 |
P1624B
Make AP
|
0 / 0 |
3 |
|
1498 |
P1624C
Division by Two and Permutation
|
0 / 0 |
3 |
|
1493 |
P1625A
Ancient Civilization
|
0 / 0 |
3 |
|
1490 |
P1625D
Binary Spiders
|
0 / 0 |
8 |
|
1485 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
1484 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
1482 |
P1626F
A Random Code Problem
|
0 / 0 |
10 |
|
1478 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
1475 |
P1628A
Meximum Array
|
0 / 0 |
4 |
|
1473 |
P1628C
Grid Xor
|
0 / 0 |
8 |
|
1472 |
P1628D1
Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1471 |
P1628D2
Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1467 |
P1629B
GCD Arrays
|
0 / 0 |
3 |
|
1462 |
P1630E
Expected Components
|
0 / 0 |
10 |
|
1456 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
1455 |
P1632D
New Year Concert
|
0 / 0 |
7 |
|
1450 |
P1633C
Kill the Monster
|
0 / 0 |
3 |
|
1448 |
P1633E
Spanning Tree Queries
|
0 / 0 |
9 |
|
1445 |
P1634B
Fortune Telling
|
0 / 0 |
4 |
|
1443 |
P1634D
Finding Zero
|
0 / 0 |
7 |
|
1441 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
1437 |
P1635D
Infinite Set
|
0 / 0 |
6 |
|
1433 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
1431 |
P1637D
Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1428 |
P1637G
Birthday
|
0 / 0 |
10 |
|
1427 |
P1637H
Minimize Inversions Number
|
0 / 0 |
10 |
|
1426 |
P1638A
Reverse
|
0 / 0 |
3 |
|
1425 |
P1638B
Odd Swap Sort
|
0 / 0 |
3 |
|
1424 |
P1638C
Inversion Graph
|
0 / 0 |
4 |
|
1406 |
P1641D
Two Arrays
|
0 / 0 |
10 |
|
1405 |
P1641E
Special Positions
|
0 / 0 |
10 |
|
1398 |
P1644D
Cross Coloring
|
0 / 0 |
5 |
|
1397 |
P1644E
Expand the Path
|
0 / 0 |
6 |
|
1396 |
P1644F
Basis
|
0 / 0 |
10 |
|
1395 |
P1646A
Square Counting
|
0 / 0 |
3 |
|
1393 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
1391 |
P1646E
Power Board
|
0 / 0 |
8 |
|
1389 |
P1647A
Madoka and Math Dad
|
0 / 0 |
3 |
|
1386 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |