|
6956 |
P464A
No to Palindromes!
|
0 / 0 |
5 |
|
6955 |
P464B
Restore Cube
|
0 / 0 |
7 |
|
6954 |
P464C
Substitutes in Number
|
0 / 0 |
7 |
|
6953 |
P464D
World of Darkraft - 2
|
0 / 0 |
10 |
|
6952 |
P464E
The Classic Problem
|
0 / 0 |
10 |
|
6951 |
P465A
inc ARG
|
0 / 0 |
3 |
|
6950 |
P465B
Inbox (100500)
|
0 / 0 |
3 |
|
6949 |
P466A
Cheap Travel
|
0 / 0 |
4 |
|
6948 |
P466B
Wonder Room
|
0 / 0 |
7 |
|
6947 |
P466C
Number of Ways
|
0 / 0 |
5 |
|
6946 |
P466D
Increase Sequence
|
0 / 0 |
7 |
|
6945 |
P466E
Information Graph
|
0 / 0 |
7 |
|
6944 |
P467A
George and Accommodation
|
0 / 0 |
3 |
|
6943 |
P467B
Fedor and New Game
|
0 / 0 |
3 |
|
6942 |
P467C
George and Job
|
0 / 0 |
5 |
|
6941 |
P467D
Fedor and Essay
|
0 / 0 |
9 |
|
6940 |
P467E
Alex and Complicated Task
|
0 / 0 |
8 |
|
6939 |
P468A
24 Game
|
0 / 0 |
5 |
|
6938 |
P468B
Two Sets
|
0 / 0 |
7 |
|
6937 |
P468C
Hack it!
|
0 / 0 |
9 |
|
6936 |
P468D
Tree
|
0 / 0 |
10 |
|
6935 |
P468E
Permanent
|
0 / 0 |
10 |
|
6934 |
P469A
I Wanna Be the Guy
|
0 / 0 |
3 |
|
6933 |
P469B
Chat Online
|
0 / 0 |
4 |
|
6932 |
P470A
Crystal Ball Sequence
|
0 / 0 |
4 |
|
6931 |
P470B
Hexakosioihexekontahexaphobia
|
0 / 0 |
6 |
|
6930 |
P470C
Eval
|
0 / 0 |
6 |
|
6929 |
P470D
Caesar Cipher
|
0 / 0 |
6 |
|
6928 |
P470E
Chessboard
|
0 / 0 |
6 |
|
6927 |
P470F
Pairwise Sums
|
0 / 0 |
8 |
|
6926 |
P470G
Hamming Distance
|
0 / 0 |
8 |
|
6925 |
P470H
Array Sorting
|
0 / 0 |
8 |
|
6924 |
P471A
MUH and Sticks
|
0 / 0 |
3 |
|
6923 |
P471B
MUH and Important Things
|
0 / 0 |
4 |
|
6922 |
P471C
MUH and House of Cards
|
0 / 0 |
5 |
|
6921 |
P471D
MUH and Cube Walls
|
0 / 0 |
6 |
|
6920 |
P471E
MUH and Lots and Lots of Segments
|
0 / 0 |
10 |
|
6919 |
P472A
Design Tutorial: Learn from Math
|
0 / 0 |
3 |
|
6918 |
P472B
Design Tutorial: Learn from Life
|
0 / 0 |
4 |
|
6917 |
P472C
Design Tutorial: Make It Nondeterministic
|
0 / 0 |
4 |
|
6916 |
P472D
Design Tutorial: Inverse the Problem
|
0 / 0 |
6 |
|
6915 |
P472E
Design Tutorial: Learn from a Game
|
0 / 0 |
10 |
|
6914 |
P472F
Design Tutorial: Change the Goal
|
0 / 0 |
10 |
|
6913 |
P472G
Design Tutorial: Increase the Constraints
|
0 / 0 |
10 |
|
6912 |
P474A
Keyboard
|
0 / 0 |
3 |
|
6911 |
P474B
Worms
|
0 / 0 |
4 |
|
6910 |
P474C
Captain Marmot
|
0 / 0 |
7 |
|
6909 |
P474D
Flowers
|
0 / 0 |
5 |
|
6908 |
P474E
Pillars
|
0 / 0 |
7 |
|
6907 |
P474F
Ant colony
|
0 / 0 |
7 |
|
6906 |
P475A
Bayan Bus
|
0 / 0 |
3 |
|
6905 |
P475B
Strongly Connected City
|
0 / 0 |
4 |
|
6904 |
P475C
Kamal-ol-molk's Painting
|
0 / 0 |
7 |
|
6903 |
P475D
CGCDSSQ
|
0 / 0 |
7 |
|
6902 |
P475E
Strongly Connected City 2
|
0 / 0 |
10 |
|
6901 |
P475F
Meta-universe
|
0 / 0 |
10 |
|
6900 |
P476A
Dreamoon and Stairs
|
0 / 0 |
3 |
|
6899 |
P476B
Dreamoon and WiFi
|
0 / 0 |
4 |
|
6898 |
P476C
Dreamoon and Sums
|
0 / 0 |
5 |
|
6897 |
P476D
Dreamoon and Sets
|
0 / 0 |
6 |
|
6896 |
P476E
Dreamoon and Strings
|
0 / 0 |
8 |
|
6895 |
P477D
Dreamoon and Binary
|
0 / 0 |
10 |
|
6894 |
P477E
Dreamoon and Notepad
|
0 / 0 |
10 |
|
6893 |
P478A
Initial Bet
|
0 / 0 |
3 |
|
6892 |
P478B
Random Teams
|
0 / 0 |
4 |
|
6891 |
P478C
Table Decorations
|
0 / 0 |
6 |
|
6890 |
P478D
Red-Green Towers
|
0 / 0 |
7 |
|
6889 |
P478E
Wavy numbers
|
0 / 0 |
10 |
|
6888 |
P479A
Expression
|
0 / 0 |
3 |
|
6887 |
P479B
Towers
|
0 / 0 |
4 |
|
6886 |
P479C
Exams
|
0 / 0 |
4 |
|
6885 |
P479D
Long Jumps
|
0 / 0 |
5 |
|
6884 |
P479E
Riding in a Lift
|
0 / 0 |
6 |
|
6883 |
P480D
Parcels
|
0 / 0 |
10 |
|
6882 |
P480E
Parking Lot
|
0 / 0 |
10 |
|
6881 |
P482A
Diverse Permutation
|
0 / 0 |
4 |
|
6880 |
P482B
Interesting Array
|
0 / 0 |
6 |
|
6879 |
P482C
Game with Strings
|
0 / 0 |
10 |
|
6878 |
P482D
Random Function and Tree
|
0 / 0 |
10 |
|
6877 |
P482E
ELCA
|
0 / 0 |
10 |
|
6876 |
P483A
Counterexample
|
0 / 0 |
3 |
|
6875 |
P483B
Friends and Presents
|
0 / 0 |
6 |
|
6874 |
P484A
Bits
|
0 / 0 |
5 |
|
6873 |
P484B
Maximum Value
|
0 / 0 |
7 |
|
6872 |
P484C
Strange Sorting
|
0 / 0 |
10 |
|
6871 |
P484D
Kindergarten
|
0 / 0 |
9 |
|
6870 |
P484E
Sign on Fence
|
0 / 0 |
9 |
|
6869 |
P485A
Factory
|
0 / 0 |
4 |
|
6868 |
P485B
Valuable Resources
|
0 / 0 |
4 |
|
6867 |
P486A
Calculating Function
|
0 / 0 |
3 |
|
6866 |
P486B
OR in Matrix
|
0 / 0 |
4 |
|
6865 |
P486C
Palindrome Transformation
|
0 / 0 |
5 |
|
6864 |
P486D
Valid Sets
|
0 / 0 |
7 |
|
6863 |
P486E
LIS of Sequence
|
0 / 0 |
8 |
|
6862 |
P487A
Fight the Monster
|
0 / 0 |
6 |
|
6861 |
P487B
Strip
|
0 / 0 |
7 |
|
6860 |
P487C
Prefix Product Sequence
|
0 / 0 |
8 |
|
6859 |
P487D
Conveyor Belts
|
1 / 1 |
10 |
|
6858 |
P487E
Tourists
|
0 / 0 |
10 |
|
6857 |
P488A
Giga Tower
|
0 / 0 |
3 |