| 
          
         | 
        1239 | 
                
              P1672F2
  Checker for Array Shuffling
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1238 | 
                
              P1672G
  Cross Xor
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1237 | 
                
              P1672H
  Zigu Zagu
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1230 | 
                
              P1673F
  Anti-Theft Road Planning
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1229 | 
                
              P1674A
  Number Transformation
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1226 | 
                
              P1674D
  A-B-C Sort
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1225 | 
                
              P1674E
  Breaking the Wall
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1204 | 
                
              P1677C
  Tokitsukaze and Two Colorful Tapes
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1178 | 
                
              P1682B
  AND Sorting
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1177 | 
                
              P1682C
  LIS or Reverse LIS?
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1176 | 
                
              P1682D
  Circular Spanning Tree
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1175 | 
                
              P1682E
  Unordered Swaps
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1173 | 
                
              P1684A
  Digit Minimization
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1172 | 
                
              P1684B
  Z mod X = C
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1171 | 
                
              P1684C
  Column Swapping
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1170 | 
                
              P1684D
  Traps
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1169 | 
                
              P1684E
  MEX vs DIFF
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1167 | 
                
              P1684G
  Euclid Guess
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1166 | 
                
              P1684H
  Hard Cut
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1165 | 
                
              P1685A
  Circular Local MiniMax
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1163 | 
                
              P1685C
  Bring Balance
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1162 | 
                
              P1685D1
  Permutation Weight (Easy Version)
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1161 | 
                
              P1685D2
  Permutation Weight (Hard Version)
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1156 | 
                
              P1687B
  Railway System
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1153 | 
                
              P1687E
  Become Big For Me
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1150 | 
                
              P1688B
  Patchouli's Magical Talisman
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1149 | 
                
              P1688C
  Manipulating History
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1144 | 
                
              P1689E
  ANDfinity
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1143 | 
                
              P1690A
  Print a Pedestal (Codeforces logo?)
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1135 | 
                
              P1691B
  Shoe Shuffling
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1134 | 
                
              P1691C
  Sum of Substrings
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1133 | 
                
              P1691D
  Max GEQ Sum
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1115 | 
                
              P1694B
  Paranoid String
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1111 | 
                
              P1695D1
  Tree Queries (Easy Version)
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1110 | 
                
              P1695D2
  Tree Queries (Hard Version)
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1109 | 
                
              P1695E
  Ambiguous Dominoes
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1106 | 
                
              P1696C
  Fishingprince Plays With Array
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1105 | 
                
              P1696D
  Permutation Graph
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1103 | 
                
              P1696F
  Tree Recovery
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1098 | 
                
              P1697C
  awoo's Favorite Problem
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1097 | 
                
              P1697D
  Guess The String
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1096 | 
                
              P1697E
  Coloring
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1095 | 
                
              P1697F
  Too Many Constraints
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1093 | 
                
              P1698B
  Rising Sand
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1091 | 
                
              P1698D
  Fixed Point Guessing
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1089 | 
                
              P1698F
  Equal Reversal
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1087 | 
                
              P1699A
  The Third Three Number Problem
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1086 | 
                
              P1699B
  Almost Ternary Matrix
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1085 | 
                
              P1699C
  The Third Problem
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1082 | 
                
              P1700A
  Optimal Path
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1081 | 
                
              P1700B
  Palindromic Numbers
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1080 | 
                
              P1700C
  Helping the Nature
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1078 | 
                
              P1700E
  Serega the Pirate
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1077 | 
                
              P1700F
  Puzzle
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1070 | 
                
              P1702A
  Round Down the Price
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1065 | 
                
              P1702F
  Equate Multisets
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1055 | 
                
              P1704A
  Two 0-1 Sequences
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1052 | 
                
              P1704D
  Magical Array
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1051 | 
                
              P1704E
  Count Seconds
         | 
        0 / 0 | 
        8 | 
      
      
        | 
          
         | 
        1050 | 
                
              P1704F
  Colouring Game
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1049 | 
                
              P1704G
  Mio and Lucky Array
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1048 | 
                
              P1704H1
  Game of AI (easy version)
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1045 | 
                
              P1705B
  Mark the Dust Sweeper
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1043 | 
                
              P1705D
  Mark and Lightbulbs
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1041 | 
                
              P1705F
  Mark and the Online Exam
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1040 | 
                
              P1706A
  Another String Minimization Problem
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1037 | 
                
              P1706D1
  Chopping Carrots (Easy Version)
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1036 | 
                
              P1706D2
  Chopping Carrots (Hard Version)
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1034 | 
                
              P1707A
  Doremy's IQ
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1029 | 
                
              P1707F
  Bugaboo
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1027 | 
                
              P1708B
  Difference of GCDs
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1024 | 
                
              P1709C
  Recover an RBS
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1020 | 
                
              P1710A
  Color the Picture
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        1018 | 
                
              P1710C
  XOR Triangle
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        1017 | 
                
              P1710D
  Recover the Tree
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        1015 | 
                
              P1711A
  Perfect Permutation
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1012 | 
                
              P1712B
  Woeful Permutation
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1010 | 
                
              P1712D
  Empty Graph
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        1005 | 
                
              P1713B
  Optimal Reduction
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        1004 | 
                
              P1713C
  Build Permutation
         | 
        0 / 0 | 
        4 | 
      
      
        | 
          
         | 
        1003 | 
                
              P1713D
  Tournament Countdown
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        1001 | 
                
              P1713F
  Lost Array
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        995 | 
                
              P1714F
  Build a Tree and That Is It
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        993 | 
                
              P1715A
  Crossmarket
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        992 | 
                
              P1715B
  Beautiful Array
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        988 | 
                
              P1715F
  Crop Squares
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        986 | 
                
              P1716B
  Permutation Chain
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        980 | 
                
              P1717B
  Madoka and Underground Competitions
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        978 | 
                
              P1717D
  Madoka and The Corruption Scheme
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        976 | 
                
              P1717F
  Madoka and The First Session
         | 
        0 / 0 | 
        9 | 
      
      
        | 
          
         | 
        970 | 
                
              P1718E
  Impressionism
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        967 | 
                
              P1719B
  Mathematical Circus
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        960 | 
                
              P1720E
  Misha and Paintings
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        954 | 
                
              P1721F
  Matching Reduction
         | 
        0 / 0 | 
        10 | 
      
      
        | 
          
         | 
        947 | 
                
              P1722G
  Even-Odd XOR
         | 
        0 / 0 | 
        5 | 
      
      
        | 
          
         | 
        939 | 
                
              P1725H
  Hot Black Hot White
         | 
        0 / 0 | 
        6 | 
      
      
        | 
          
         | 
        932 | 
                
              P1726B
  Mainak and Interesting Sequence
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        930 | 
                
              P1726D
  Edge Split
         | 
        0 / 0 | 
        7 | 
      
      
        | 
          
         | 
        924 | 
                
              P1728B
  Best Permutation
         | 
        0 / 0 | 
        3 | 
      
      
        | 
          
         | 
        922 | 
                
              P1728D
  Letter Picking
         | 
        0 / 0 | 
        6 |