|
1759 |
P1575J
Jeopardy of Dropped Balls
|
0 / 0 |
5 |
|
1745 |
P1578J
Just Kingdom
|
0 / 0 |
10 |
|
1744 |
P1578K
Kingdom of Islands
|
0 / 0 |
10 |
|
1735 |
P1579F
Array Stabilization (AND version)
|
0 / 0 |
5 |
|
1733 |
P1580A
Portal
|
0 / 0 |
5 |
|
1732 |
P1580B
Mathematics Curriculum
|
0 / 0 |
10 |
|
1731 |
P1580C
Train Maintenance
|
0 / 0 |
8 |
|
1730 |
P1580D
Subsequence
|
0 / 0 |
10 |
|
1729 |
P1580E
Railway Construction
|
0 / 0 |
10 |
|
1723 |
P1582C
Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
1719 |
P1582F2
Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
1682 |
P1593D2
Half of Same
|
0 / 0 |
6 |
|
1681 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
1676 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
1673 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1671 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
1670 |
P1598B
Groups
|
0 / 0 |
3 |
|
1667 |
P1598E
Staircases
|
0 / 0 |
7 |
|
1666 |
P1598F
RBS
|
0 / 0 |
9 |
|
1658 |
P1599G
Shortest path
|
0 / 0 |
10 |
|
1655 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
1653 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
1633 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
1626 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
1624 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
1621 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
1618 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
1596 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1583 |
P1612A
Distance
|
0 / 0 |
3 |
|
1579 |
P1612E
Messages
|
0 / 0 |
7 |
|
1578 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
1570 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
1562 |
P1615C
Menorah
|
0 / 0 |
5 |
|
1554 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
1552 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
1551 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
1547 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
1530 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
1528 |
P1619H
Permutation and Queries
|
0 / 0 |
9 |
|
1525 |
P1620C
BA-String
|
0 / 0 |
6 |
|
1524 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
1509 |
P1622C
Set or Decrease
|
0 / 0 |
5 |
|
1507 |
P1622E
Math Test
|
0 / 0 |
8 |
|
1505 |
P1623A
Robot Cleaner
|
0 / 0 |
3 |
|
1504 |
P1623B
Game on Ranges
|
0 / 0 |
3 |
|
1496 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
1492 |
P1625B
Elementary Particles
|
0 / 0 |
3 |
|
1489 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
1484 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
1478 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
1468 |
P1629A
Download More RAM
|
0 / 0 |
3 |
|
1456 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
1452 |
P1633A
Div
|
0 / 0 |
3 |
|
1450 |
P1633C
Kill the Monster
|
0 / 0 |
3 |
|
1441 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
1434 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
1433 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
1430 |
P1637E
Best Pair
|
0 / 0 |
7 |
|
1422 |
P1638E
Colorful Operations
|
0 / 0 |
9 |
|
1421 |
P1638F
Two Posters
|
0 / 0 |
10 |
|
1409 |
P1641A
Great Sequence
|
0 / 0 |
4 |
|
1407 |
P1641C
Anonymity Is Important
|
0 / 0 |
8 |
|
1406 |
P1641D
Two Arrays
|
0 / 0 |
10 |
|
1400 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1399 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
1397 |
P1644E
Expand the Path
|
0 / 0 |
6 |
|
1394 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
1393 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
1391 |
P1646E
Power Board
|
0 / 0 |
8 |
|
1388 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
1382 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
1372 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
1366 |
P1651C
Fault-tolerant Network
|
0 / 0 |
5 |
|
1364 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
1363 |
P1651F
Tower Defense
|
0 / 0 |
10 |
|
1362 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1358 |
P1654E
Arithmetic Operations
|
0 / 0 |
8 |
|
1345 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
1342 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
1335 |
P1658D2
388535 (Hard Version)
|
0 / 0 |
8 |
|
1333 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
1330 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
1328 |
P1659E
AND-MEX Walk
|
0 / 0 |
8 |
|
1323 |
P1660D
Maximum Product Strikes Back
|
0 / 0 |
5 |
|
1322 |
P1660E
Matrix and Shifts
|
0 / 0 |
5 |
|
1321 |
P1660F1
Promising String (easy version)
|
0 / 0 |
5 |
|
1318 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
1315 |
P1661E
Narrow Components
|
0 / 0 |
9 |
|
1313 |
P1662A
Organizing SWERC
|
0 / 0 |
(无) |
|
1306 |
P1662H
Boundary
|
0 / 0 |
(无) |
|
1305 |
P1662I
Ice Cream Shop
|
0 / 0 |
(无) |
|
1299 |
P1662O
Circular Maze
|
0 / 0 |
(无) |
|
1286 |
P1665E
MinimizOR
|
0 / 0 |
9 |
|
1283 |
P1666C
Connect the Points
|
0 / 0 |
6 |
|
1277 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
1273 |
P1667A
Make it Increasing
|
0 / 0 |
4 |
|
1256 |
P1670B
Dorms War
|
0 / 0 |
3 |
|
1254 |
P1670D
Very Suspicious
|
0 / 0 |
5 |
|
1250 |
P1671B
Consecutive Points Segment
|
0 / 0 |
3 |
|
1249 |
P1671C
Dolce Vita
|
0 / 0 |
4 |